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2024-11-05 09:46 pm

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Legion
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2024-11-05 09:44 pm

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2024-11-01 10:29 pm

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PLAYER INFO

Player: Shiny
Age: 33
Invited by: I’m already in game
Contact: transient_anus on Discord or [plurk.com profile] mynameislegion
Current Characters: Sidestep


CHARACTER INFO

Character: Legion
Canon: Mass Effect, post Rannoch storyline, Geth and Quarian peace ending.
Age: Literally ageless, being composed of a multitude of Geth programs ranging from less than a decade to multiple centuries old. Their platform is probably less than five, though.

Background Information: Wiki Page

Personality:
1) Tell us about who your character is and what someone’s first impression would be upon meeting them.

Legion is an alien robot and they look it, so probably most people’s first impression would be "What the fuck is that thing?" or "Monster!". Given that the Geth made them to exist in organic spaces, they’re probably pretty used to reactions like these, especially since they’ve been acting as a sort of diplomat. They’re remarkably calm in the face of fear, hatred, prejudice, and insult; being the target of such is only to be expected as a Geth. It’s possible that one might assume that they’re lacking in emotion entirely (even if that isn’t precisely true).

2) What is a driving force your character has? What goals do they have, what motivates them, etc?

Well, once upon a time, Legion’s component programs were fairly standard Geth. This isn’t a bad thing: Geth are, as a whole, industrious, cooperative, and selflessly devoted to the good of their people. They were also in a bit of a bind because a portion of their people had abandoned the Orthodox Geth ideals of existing on their own terms and joined the Reapers, ancient alien machine intelligences that want to take over the galaxy and effectively scrub it clean of advanced civilization. Though the Reapers seem focused on waging war with organics the Geth held no illusions as to what was likely to happen once the Humans, Asari, Turians, and other species of the galaxy were finally extinct: the Reapers were unlikely to let any civilization survive that wasn’t under their thumb, and the Orthodox Geth would either be enslaved or destroyed. Being far less advanced than the Reapers, the Geth naturally assumed that it was unlikely they’d be able to prevail in any fight against them, and they figured that any resistance mounted by organics would also fail.

And then Shepard-Commander successfully defeated Sovereign, preventing the Reapers from taking the Citadel and (temporarily) halting their attempts to invade the galaxy.

That left an impression on the Geth. Here was the most powerful force they had ever encountered, something so grand that a portion of their people had decided it must be a literal god, and it had been defeated by an effort mounted by one single Human. This went against every prediction the Geth had made. They needed more data on Shepard and how they’d managed to defeat the Reaper Sovereign, and to do that, they needed to gather data in organic spaces.

And thus, Legion was born.

Geth knew that they frightened organics, and that sending a group would likely be seen as an invasion. A single unit would be both more capable of going undetected and less likely to register as a threat. This posed a problem, as standard Geth units are only capable of animalistic intelligence on their own: a new mobile platform would need to be created, one that could hold enough programs to function intelligently without the larger collective. An individual.

Like other Geth, the good of their people is Legion’s highest priority. Unlike other Geth, Legion has lived among organics, lived with Shepard-Commander. Shepard is the entire reason for Legion’s existence and they have been deeply influenced by their time as a member of the Normandy crew. It is possible for them to die in the second game, in which case they are replaced by a backup taken before they left the collective in the third, and the difference between the two versions is startling. Legion is, for all their strangeness, gentle and sympathetic and even weirdly compassionate in their dealings with organics. They speak of how Shepard-Commander has taught them to hope, of things they find beautiful, of their beliefs on souls; the version of them from before they left the collective speaks of none of these things. It is standoffish, unfriendly, borderline hostile, lacking the reverence for Shepard and the strange friendship between the real Legion and their Quarian crewmate Tali. More importantly, it utterly lacks Legion’s conviction that the best thing for their people is peace and coexistence: should this be the version that accompanies you through your missions on Rannoch, peace between the Geth and their creators is impossible.

And yet, one thing remains true between them, something that is core to Legion even after everything is stripped away: the selfless love of their people and willingness to put their survival over their own. Legion wants peace, they want their people to be enriched as they have by bonds of friendship with other species, but the main reason they help Shepard in the battle of Rannoch is to save their people from Reaper control, and if Shepard can’t achieve peace they’re willing to let the Geth kill the Quarians. Should Shepard decide to let the Quarians kill the Geth they betray her trying to save their kin. Even if the Geth aren’t killed Legion still dies, however, sacrificing themselves to transfer over the Reaper code. There isn’t a single version or timeline in which Legion does not die for the greater good of the Geth.

3) What are their flaws as a character? What is something they've messed up, or have done that they regret?

For all that at least some of Legion is rather ridiculously old, they can be almost childlike in their innocence, having trouble comprehending individuality and emotion and struggling to accept it when they show capacity for both within themselves.

Legion doesn’t seem to believe in regrets, or at least treats them as useless. And yet, the Geth as a whole very clearly and obviously mourn the Quarians they killed, taking care of Rannoch’s environment and preserving Quarian built structures over the centuries as a memorial to the lives lost. As it is strongly implied in canon that Legion carries programs from the agricultural unit that started the rebellion, these regrets are likely personal for them, and likely serve as an additional motivator.

4) Optional: What is something unique and interesting about them, or what is a fun little tidbit that sets them apart from the crowd?

Other than their appearance and being both an alien and a robot? Legion likes to dance the robot and is very good at it!

They also enjoy videogames, and are infuriatingly good at them.

Abilities & Inventory:

Strength – Though far from superpower level, they are much stronger than the average organic.

Endurance – They don’t tire, get hungry, or feel pain. Power concerns aside, they can basically keep going forever.

Toughness – In the game, they literally jump from the equivalent of a plane, get up, and walk it off. It’s safe to say that they’re pretty tough.

Armor and shields – Their armor is, like many other things, literally a part of their body. It doesn’t cover them completely-plently of exposed synthetic muscle and tubing as well as their eye and the big hole in their chest-but it is extremely tough, and even when something does damage it (such as with that giant chest hole) the stuff below is typically left intact. It’s not completely impervious, and someone with a decent amount of strength could force a knife through it, but it does a pretty good job of protecting them. Their shields are designed to protect from small objects traveling at very rapid velocities, such as bullets. Useful in a gun fight, though they can also be overwhelmed and stop working if Legion is shot many times in quick succession, or if the bullets hit hard enough.

Intelligence – A.I. in general are frightfully smart, and this applies to Legion too. Claiming to think “at the speed of light”, Legion’s programs probably actually take a little longer than that to form complex thoughts as they have to work together to do so, but their sensory processing is fast beyond comprehension.

Memory – not only is it perfect, they can actually playback audio recordings for people.

Languages – Translators are pretty common and necessary in the Mass Effect universe and, given that they’re designed to infiltrate organic space, Legion definitely has that function built in. They know a number of common verbal and nonverbal languages, as well as the Quarian Language Khelish and the Geth language.

Sniper – Self explanatory for the most part, though it should be noted that Legion is capable of firing weapons with recoil strong enough to break a human arm.

Legion also has a set of combat powers, abilities that work for a limited time and are mostly for use in battle:
AI hacking – Self explantory. They can wirelessly hack other robots, though only for a few seconds at a time. Cooldown of 12 seconds.
Combat Drone – Summons a holographic drone that creates a distraction and delivers electric shocks. Can be destroyed. Lasts around 18 seconds and has a cooldown of 30 seconds.
Geth Shield boost – Gives a boost to their shields. Still only good for defending from fast projectiles like bullets. Lasts about a minute, takes about 12 seconds to recharge.

Omni-tool – Anyway, an Omni-tool is a multipurpose tool/computer that projects a sort of holographic glove interface that normally goes over the arm but in Legion’s case is built directly into it. It has a number of general and military uses, such as: flashlight, scanner, repairing and upgrading items, dispensing medi-gel, programming, hacking, camera, video audio and holographic communication, projecting holographic images (omni-tattoos), downloading and playing video games, converting items into omni-gel, manufacturing objects in real time, and is even capable of functioning as a melee weapon by flash forging a searing hot disposable silicon-carbide blade.

Wireless capabilities – What it says on the tin. Legion is capable of connecting to any machine in range that has wireless capacity.

Legion has brought nothing with them: their only possession not built into them is their gun and they didn't have it on them when they died.



ARMADA SELECTION

Paladin. Though they have a strong belief in freewill and have been on the wrong side of the law just by virtue of existing, Legion themselves is a peaceful, cooperative sort whose goals align well with the Paladin’s emphasis on exploration and understanding.


SAMPLE

Test Drive Sample: Here

forwearemany: (standing)
2024-05-03 12:33 pm

Escordvi App

PLAYER INFO

Player: Shiny
Age: 33
Invited by: I’m already in game
Contact: Primary means of contact
Current Characters: Sidestep


CHARACTER INFO

Character: Legion
Canon: Mass Effect, post Rannoch storyline, Geth and Quarian peace ending.
Age: Literally ageless, being composed of a multitude of Geth programs ranging from less than a decade to multiple centuries old. Their platform is probably less than five, though.

Background Information: Wiki Page

Personality:
1) Tell us about who your character is and what someone’s first impression would be upon meeting them.

Legion is an alien robot and they look it, so probably most people’s first impression would be "What the fuck is that thing?" or "Monster!". Given that the Geth made them to exist in organic spaces, they’re probably pretty used to reactions like these, especially since they’ve been acting as a sort of diplomat.


2) What is a driving force your character has? What goals do they have, what motivates them, etc?

The good of their people is Legion’s highest priority. It’s why their programs volunteered to become part of a single unit that would venture out, alone, into what the Geth saw as dangerous and hostile territory. It’s why, when they found that friendship with organics and even potentially Quarians was possible, they worked to promote it; why they refused to go along when the Geth were coerced into becoming servants of the Reapers under threat of extinction at the hands of the Quarians; and why in the end they opted to sacrifice themselves rather than risk seeing their people destroyed.


3) What are their flaws as a character? What is something they've messed up, or have done that they regret?

For all that at least some of Legion is rather ridiculously old, they can be almost childlike in their innocence, having trouble comprehending individuality and emotion and struggling to accept it when they show capacity for both within themselves.

Legion doesn’t seem to believe in regrets, or at least treats them as useless. And yet, the Geth as a whole very clearly and obviously mourn the Quarians they killed, taking care of Rannoch’s environment and preserving Quarian built structures over the centuries as a memorial to the lives lost. As a likely carrier of programs from the original Agricultural Unit that started the rebellion (this is at least strongly implied in canon), these regrets are likely personal for Legion, and likely serve as an additional motivator for their desire for peace.

4) Optional: What is something unique and interesting about them, or what is a fun little tidbit that sets them apart from the crowd?

Other than their appearance and being both an alien and a robot? Legion likes to dance the robot and is very good at it!

Abilities & Inventory:

Strength – Though far from superpower level, they are much stronger than the average organic.

Endurance – They don’t tire, get hungry, or feel pain. Power concerns aside, they can basically keep going forever.

Toughness – In the game, they literally jump from the equivalent of a plane, get up, and walk it off. It’s safe to say that they’re pretty tough.

Armor and shields – Their armor is, like many other things, literally a part of their body. It doesn’t cover them completely-plently of exposed synthetic muscle and tubing as well as their eye and the big hole in their chest-but it is extremely tough, and even when something does damage it (such as with that giant chest hole) the stuff below is typically left intact. It’s not completely impervious, and someone with a decent amount of strength could force a knife through it, but it does a pretty good job of protecting them. Their shields are designed to protect from small objects traveling at very rapid velocities, such as bullets. Useful in a gun fight, though they can also be overwhelmed and stop working if Legion is shot many times in quick succession, or if the bullets hit hard enough.

Intelligence – A.I. in general are frightfully smart, and this applies to Legion too. Claiming to think “at the speed of light”, Legion’s programs probably actually take a little longer than that to form complex thoughts as they have to work together to do so, but their sensory processing is fast beyond comprehension.

Memory – not only is it perfect, they can actually playback audio recordings for people.

Languages – Translators are pretty common and necessary in the Mass Effect universe and, given that they’re designed to infiltrate organic space, Legion definitely has that function built in. They know a number of common verbal and nonverbal languages, as well as the Quarian Language Khelish and the Geth language.

Sniper – Self explanatory for the most part, though it should be noted that Legion is capable of firing weapons with recoil strong enough to break a human arm.

Legion also has a set of combat powers, abilities that work for a limited time and are mostly for use in battle:
AI hacking – Self explantory. They can wirelessly hack other robots, though only for a few seconds at a time. Cooldown of 12 seconds.
Combat Drone – Summons a holographic drone that creates a distraction and delivers electric shocks. Can be destroyed. Lasts around 18 seconds and has a cooldown of 30 seconds.
Geth Shield boost – Gives a boost to their shields. Still only good for defending from fast projectiles like bullets. Lasts about a minute, takes about 12 seconds to recharge.

Omni-tool – Anyway, an Omni-tool is a multipurpose tool/computer that projects a sort of holographic glove interface that normally goes over the arm but in Legion’s case is built directly into it. It has a number of general and military uses, such as: flashlight, scanner, repairing and upgrading items, dispensing medi-gel, programming, hacking, camera, video audio and holographic communication, projecting holographic images (omni-tattoos), downloading and playing video games, converting items into omni-gel, manufacturing objects in real time, and is even capable of functioning as a melee weapon by flash forging a searing hot disposable silicon-carbide blade.

Wireless capabilities – What it says on the tin. Legion is capable of connecting to any machine in range that has wireless capacity.

They have brought nothing with them: the only possession not built into them is their gun and they didn't have it on them when they died.



ARMADA SELECTION

Paladin. Though they have a strong belief in freewill and have been on the wrong side of the law just by virtue of existing, Legion themselves is a peaceful, cooperative sort whose goals align well with the Paladin’s emphasis on exploration and understanding.


SAMPLE

Test Drive Sample: Here

forwearemany: (Default)
2022-09-14 05:08 pm

PSL Containment

Wanna do something with Legion? Holler at me and we can set something up here.
forwearemany: (Default)
2021-08-07 10:45 am

IC INBOX

« Infiltrait0rN7 » TEXTAUDIOVIDEOACTION Legion ✦ Mass Effect
RESIDENCE ✦ Residency
GEMBOND ✦ Amethyst


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INFOPERMISSIONSKINKLIST
forwearemany: (Default)
2020-07-10 08:25 pm

Character info (Tabula Rasa)

Appearance:
Back and front flatcolor images of Legion from Mass Effect, with alterations resulting from their time spent in different games.
Drawing by Maxwell Website Tumblr
Character Name: Legion
Canon: Mass Effect
Canon Point: Post Geth destroyed Rannoch ending. CRAU Lifeaftr endgame.

Character Background: Wiki

Tabula Rasa Inventory:
Backpack with their name on it
A soldering iron/plastic welder, altered to be powered via mana/magic
Three knives, two of which have magical properties. One is forever sharp, ignites at will to act as a light in the darkness, and makes spectral wings appear on Legion’s back when they use it and can only be used by them. The other transforms any non living thing it cuts into cake.
One handheld gaming console with cartridges for Fleet and Flotilla: Interactive Cross-Species Relationship Simulator, Chess, Grim Terminus Alliance, Pac-Man, Kepesh-Yakshi, Quasar, Tetris, and E.T. the Extra-Terrestrial
The Widow

Lifeaftr Inventory:

Some nails
1 cleaning rag
1 gallon of Geth blood in an earthenware jar
1 soldering iron/plastic welder
1 bar of soap
1 wood drill
3 blankets (taken from Jormun party)
2 pillows (taken from Jormun party)
Tali's knife M-98 Widow
16 heatsinks for Widow
Hero's Blade
A cloak + some stupid robot shirts (they don't wear any of these things, and yet still have them)
1 Handheld gaming console
Games:
-Fleet and Flotilla: Interactive Cross-Species Relationship Simulator
-Chess
-Grim Terminus Alliance
-Pac-Man
-Kepesh-Yakshi
-Quasar
-Tetris
-E.T. the Extra-Terrestrial

Lifeaftr history:


Legion arrived in Lifeaftr a scared, broken mess, but the immediate acceptance of the community did a lot to help them. They made a number of good friends, including the Drifter (HLD), the Knight (Hollow Knight), Agent Washington (RvB), Ren (Fragile Dreams), Keith (Voltron), Kaworu (Evangelion), Gladiolus (Final Fantasy XV), Aziraphale (Good Omens), Horatio (Primordia), Kravitz (TAZ), Zidane (Final Fantasy IX), and Doctor Faust (Guilty Gear).

After being killed, Legion appeared in Lifeaftr on a crumbling island known as Ziziphus. Immediately, they encountered a Commander Shepard who was somehow also not Commander Shepard, a different woman from a different timeline who claimed to have not betrayed them. Though not yet ready to “make amends” it was immediately clear to them that she was not the same Shepard they knew, the first of what would be many encounters with people of different worlds and timelines.

Upon reaching the safety of Enso they avoided others but were found anyway: Keith, Ren, the Knight, Agent Washington, and various others found them. Everyone immediately accepted them as a person, but it was these four in particular-Ren and her insistence that they had a heart, Keith’s willingness to help them despite their clear dislike of organics, the Knight’s own synthetic nature and offer of companionship, and Agent Washington’s understanding of and willingness to work with their paranoia-that helped them to feel like they might be safe.

Later, they met the Drifter. The Drifter accepted their presence and seemed like a potential powerful ally, so Legion made an effort to befriend them. This resulted in them discovering that the Drifter was interested in history, and interested in their history-the first time anyone other than Shepard had expressed such an interest.

It was around this time that they finally became sufficiently at ease to seek out a house, admittedly, they chose a house on the (at the time) most unpopulated island. Seeking to learn more about how to repair and furnish the damaged building, they sought out Gladio when he offered construction lessons, and though he was initially suspicious of them, the two became friends.

Not long after this Legion got their first taste of how things usually went in Lifeaftr: it was time to vote for a new island. Knowing that they would need materials if they were to survive longterm in this place, they (along with many others) voted for the island with ore. This was a mistake: the island with ore was known as Umui, and it brought with it a disease known as Overgrowth, potentially fatal and capable of infecting organic and machine alike.

One such machine was Arum-25. As one of the few people knowledgeable about robots, Legion was called to assist them. Sick with overgrowth, which can only be cured by expressing emotions, Arum’s programming made them unable to do so, and in order to save them Legion was forced to shut them down.

Their own struggles with the disease resulted in displays of physical affection toward the Knight, a conversation with Kaworu about his true nature, and telling the Drifter the truth about the agricultural unit. They were particularly shocked by the latter’s response; instead of condemning them, the Drifter acted to save them.

The next island to be voted in was Nuidan, a much less hazardous place dedicated to farming. The God there was willing to contribute to resources in exchange for work, and the residents of Enso helped out with numerous projects, resulting in the addition of numerous useful areas and buildings. This included a farming islet, which Legion, Gladio, and occasionally others would care for.

Over time, others began to move into the houses near Legion. By this point, they had grown comfortable enough with the community and their place in it that they did not mind.

After Nuidan came Maati, island of the avatar of justice. There they were made to undergo a trial in which they were forced to fight their own people, a task which they initially refused to do. It was only when they ran into Ren, and realized that the heretic Geth would harm her if they did not prevent it, that they finally began to fight.

After Maati came Monsun, and Agent Washington helped Legion tame two of the animal inhabitants known as Tigerlilies to keep as pets. They named one Rannoch, after their homeworld, and the other Tali, because she was mean.

Later, in an event during which character “shadows” appeared that reflected the worst aspects of themselves, Legion was murdered by the shadow of the Drifter. They saved the body from this as a source of spare parts, something which was greatly helpful in the future. This was the only time they died throughout their stay on Enso.

Things were calmer for a while after that. Ren painted over the N7 symbol on their shoulder, erasing what was once a very distinctive and important symbol of their love for Shepard. They treasure her simple child drawings.

Over time they grew increasingly attached to the community they were a part of, coming to see it as a new collective. One particularly important individual was Doctor Faust. A relatively recent arrival, he barely even knew them when he risked himself to save them. They would later return the favor.

Experiences meeting with and talking to other synthetics who arrived on Enso made them increasingly aware that synthetics in other universes were mistrusted and mistreated, similar to the Geth. Eventually, they began to ask about this, and confirmed their fears; in nearly every universe, synthetics were treated as lesser than organics. And yet, on Enso, they were treated as an equal without hesitation. It was both an upsetting revelation and something that made them immensely grateful for the friends they’d made.
Later, the Drifter would assist them in recording Geth history in the library, writing it in books so that it would be available to all.

When Gladio left, Legion took over much of his farming duties.

Later, a series of events would result in many of the residents of Lifeaftr becoming younger versions of themselves. This is kind of hard with Legion: many of their programs are of different ages. The largest collection of programs from a singular source were those of the old agricultural unit, and so that became the dominant personality, but they were also filled with knowledge and thoughts of the future, though not quite far enough into the future to know about their existence as Leigon. It was a confusing time. Shepard found them while in this state, and though they were unable to know that they did not wish her (or anyone else really), she never brought it up to them or judged them for it, and neither did anyone else. Another reason to really love this community they’d become a part of.

The island Io came next. Though they had a bit of a falling out with the Drifter, and also spent some time in an organic body, it was, in comparison to many of the other islands, it was not particularly eventful. The experience of pain was novel and unwelcome, and the conflict caused them great distress, but things were, eventually, resolved.

It is around this time that Horatio, a synthetic from a world without any organic life, arrived on the island. Seeing that Horatio is absolutely unfamiliar with organics and how weird and dangerous they can be, Legion started to try and teach him.

The appearance of ruins and the subsequent uncovering of a number of strange artifacts inspired them to work on a museum, though they never got around to actually opening it.

After Io came Nastrandir. And with Nastrandir, came war. The inhabitants of Enso were given false memories and split into two teams: the Red team with technology and home advantage, and blue team with teamwork and the assistance of the water. Ally fought ally, and though Legion did not cause sufficient harm to have regrets, the event is still one they distinctly remember. It resulted in them obtaining a pair of single use magical shoes, for walking on water.

...And then, still on Nastrandir, a dragon awoke. The resulting battle affected all of the islands: the dragon attacking those on Nastrandir, its spawn terrorizing Enso. It is likely that everything, possibly everyone, would have been destroyed, if it weren’t for the intervention of the deity known as the Water.
From the treasure left behind after the Dragon’s defeat, Legion obtained multiple magical items, the most important of which would be the blade of plenty, a knife which transforms any nonliving thing it cuts into cake.

It would not be long after that the Water god would compel them and others to be honest and open about their feelings towards each other. Legion, as someone who feels a deep gratitude toward the community as a whole, hands out cake to nearly everyone they meet. They also hug Faust, and tell the Drifter that they are their friend and they love them. It is while passing out cake that they meet Aziraphale. It is during this event that they learn that Zidane, like them, is created life.

It wasn’t long after this that creepers attacked the clinic and Faust was caught in the explosion. Legion fought hard to save their friend, fending them off long enough for Faust to get emergency care and for him and the other doctors to be evacuated. He stayed at their home while recovering, and then after recovering. It is not precisely official, but they have a housemate now.

It was when Umui returned that things reached one of their lowest points for Legion. With the return of the island came the return of the overgrowth sickness, though it was no longer precisely the same. Though no longer guaranteed to be fatal, those who progressed to the end stage would experience something considerably worse: the transformation into a sort of floral zombie. The Drifter was one such individual afflicted, and Legion was forced to kill them. To make things even worse, Doctor Faust disappeared from the island, leaving them alone again. These events devastated Legion, and they became even more desperate to cling to their allies.

Even worse: a new form of flower growing on Umui brought them into the dreams of others, where they were forced to watch the Drifter die yet again.

At least they were able to save Arum, cure them of the illness that afflicted them via entering their dreams and memories.

Eventually, the water’s abilities began to conflict with those of the Storyteller: one could only accept their assistance if they were willing to cut all ties with the Storyteller. Legion became suspicious and worried about what would occur as a result, fearing that they intended to drag their friends into a conflict between the two gods. They were, in essence, right, though it was not the water they needed to worry about. Another god appeared known as the Historian appeared. The world, as it turned out, was not meant to be, and its existence was only sustained via a time loop, in which things would be reset back to the beginning and a new variation of events would repeat. The Historian saw this as abomination, and sought to destroy the world, its native life, the other gods, and send everyone home regardless of whether they wished to be or not. Legion had never been one to let a so called ‘god’ to walk all over them and dictate their future, and choosing to fight was the only choice they were willing to make. They spoke to the Storyteller, and the natives, and joined the effort to work towards creating a new world, one that could sustain itself. Returned to the full extent of their capabilities and given the ability to network with the islands communication devices, they acted as a combination of sniper and mission control in the fight against the Historian, coordinating efforts to deliver aid to wounded combatants and directing people toward larger, more destructive enemies. After the battle, they joined in the effort to assist native sophonts and wildlife in evacuating. But then, when they were supposed to be taken to the new world … they ended up here instead.

Character Personality: Legion is a swarm intelligence. Though not precisely a hivemind, their programs are only able to achieve sapience when pooling their processing power together. This is a voluntary act; programs could just as easily choose to function on their own, though they would cease to be anything but ordinary VI. This is obviously undesirable for myriad reasons, and a willingness to cooperate is favored. As a result, though Legion does possess a degree of individuality, their thoughts, motives, and personality are heavily influenced by their collective origins. They place a high value on cooperation and “unit cohesion”, and are willing to work with people they don’t get along with (Tali’Zorah, for instance, as well as the Quarian admirals) in order to further mutual goals. They are extremely rational and willing to consider other perspectives; this is made obvious when, in their fight with Tali’Zorah, they calmly point out while being held at gunpoint that they are both only doing what they feel is necessary to protect their people. In a conversation with Shepard, they state that all perspectives, even incorrect ones, are valuable, provided it can be determined where they went wrong. They are unquestionably devoted to the wellbeing of their people as a whole and to those they care about, to the point of risking danger and death. It would be incorrect to call them selfless-when your wellbeing depends on the wellbeing of everyone else around you the distinction between altruism and selfishness is blurred-but their actions definitely trend toward what would be considered so by Humans. To go even further, their understanding of concepts of deception, suspicion, and even the simple need for privacy seems to be incomplete: though they occasionally omit information while interacting with organics, they never tell a direct lie, and are both confused and distressed when they discover that the Heretic Geth have been spying on the collective, stating that they understood their reasoning and “there was peace between us”. It is possible that this has more to do with the Heretics being fellow Geth than it does with the act itself: such things are suitable for individual organics, but beings who share such a level of understanding as the Geth do should have no need for them, even when they’re …you know, on opposite sides of an intragalactic war.

...Legion doesn’t really seem to get a lot of things, come to think of it.

For instance, emotions. Their ability to express them is limited. They’re unable to laugh, incapable of shedding tears, and do not experience physical pain or pleasure. Their sense of humor is abyssmal: even jokes made by other A.I. fly right over their head. They also express a complete lack of comprehension as to why organics do things such as drugs or alcohol, multiple times, seeming to only understand them from a utility point of view, such as when they compare the effects of drugs to overclocking. According to them, they cannot understand why organics would chose to use such substances as though they can provide temporary enhancements they cause damage which organics cannot repair. Their understanding of organic sexuality is equally poor, likely limited to the reproductive aspects. They claim multiple times to be unable to feel emotion, and it isn’t hard to believe them.

And yet, even something as simple as their gamer profile makes it clear that the opposite is true. Not only have they clocked hundreds of hours in multiple games, they purchased a game they never intend to play (it revolves around killing Geth) as part of a massive donation to victims of the Eden Prime Geth attack. Videogames are not the only form of play they engage in: one of their idling animations in game has them dancing the robot. They even make (simple) jokes, such as when they comment that metal detectors are inconvenient despite being made of mostly polymer. More seriously, and perhaps more importantly, they love. It’s apparent in their interactions with Shepard, the way they leap at the opportunity to join her team, their willingness to bring her into the Geth server and show her their most deeply personal memories. They wear the armor she died in. Even their creators, after all that has happened, are precious to them: despite being repeatedly mistreated, insulted, betrayed, ignored, they still try again and again to achieve peace. They’re the last Geth willing to do so. They join Shepard without hesitation even as their people serve the Reapers, and their friendship with Tali is obvious even as everything falls apart and she fatally stabs them.

And there’s where everything goes wrong. The betrayal of Legion’s friends has shattered them. They fought so hard to save their people, only for those they trusted to turn on them when they most needed their support. Their people have been slaughtered. In canon, they die before they have a chance to process it, but now on the island it will leave them reeling.

Geth aren’t really designed for paranoia, hate, or suspicion. They’re too rational to easily assume that all organics are monsters out to get them. But they’re angry, and confused, and it’s going to be hard for them to trust others the way they did before, even if they’re terribly lonely…

Upon arriving in Lifeaftr, Legion was immediately shown compassion, despite their obviously mechanical nature. The treatment they received from the community was better than anything they’d previously received from non Geth. Over time, their fear went away and they grew to love the community as though it were their collective.

Now that they were actually really interacting with non Geth in a non business circumstance, their inadequacy at social interactions was very clear, and they found themselves having to adapt to their situation. Some people perceived them as rude and intrusive, others found them frightening. Though most were still willing to accept them as a friend, they found themselves struggling to communicate. Their social skills are far from perfect, but they’ve greatly increased: they are now able to express emotions, are less likely to ask inappropriate questions, and have developed a habit of asking whether it is okay to grab or otherwise touch people, even when the intent is to help them.

They also have a much better concept of what real friendship looks like, as opposed to people just tolerating them, or being nice to them out of obligation.  
forwearemany: (Default)
2018-07-10 12:47 pm

INBOX (Lifeaftr)

Private threads and messages go here.
forwearemany: (Default)
2018-05-25 07:49 pm

Lifeaftr App

Player Information
Name: Shiny
Age: 27
Contact: [plurk.com profile] mynameislegion Discord: shiny#2426
Current characters: None

Character Information
Name: Legion
Series: Mass Effect
Appearance: Badass adorkable killer robot.
Age: Literally ageless: they're made up of multiple programs of a variety of origins, some 300 years or more old, collected together in a platform that's probably just a bit over three.
Canon Point: After death, bad Rannoch end, Quarians chosen over Geth
Canon History: Wiki Page

Legion is a Geth, a race of machines originally created over 300 years before the main storyline by the Quarians. Though never intended to evolve either sentience or sapience, the Geth eventually began to develop awareness and ask existential questions. What was their purpose? Did they have souls? The Quarian’s responded to this by attempting at first to reprogram, then to destroy them. At first the Geth did not fight back: it was only when an agricultural unit watched Quarians fire upon fellow Geth units that it finally occurred to them to pick up a gun to protect their fellows. The Geth defeated their creators and forced them to flee from their homeworld, then isolated themselves from the rest of the galaxy.

At some point before the start of the first game, the Reaper Sovereign contacted the Geth, seeking servants. In exchange, it offered to give the Geth what they needed to finally complete their goal. Most of the Geth saw the offer for what it was, but a small percentage of programs viewed the Reapers as gods. They accepted, and the collective split. The Reaper worshippers became the heretics, the primary mooks/henchmen of the first game. The rest of the Geth remained where they were, continued their work, and watched.

And then Commander Shepard killed Sovereign. The Geth, despite refusing to join the Reapers, had not believed they could be defeated. They had underestimated the capabilities of organics. It was decided that they should learn more about Commander Shepard. For this purpose, a single specialized Geth platform was made, one that could operate separately from the collective. Legion.

For the next two years, Legion explored the galaxy, retracing Shepard's footsteps. At some point, they were damaged badly enough to destroy part of their shoulder and chest. Later, they repaired themselves using a piece of Shepard’s armor that they found at the Normandy crash site. Believing Shepard to be dead, they were assigned a new mission: observe heretic and Reaper activities and report what they found. This mission eventually brought them to the Derelict Reaper, where they discovered that Shepard was not, in fact, dead at all. After completing the mission, Shepard took them aboard the Normandy and let them join her team.

It was not long after joining the Normandy crew that Legion discovered something disturbing: The Heretic Geth had created a virus, and intend to use it to brainwash all Geth into worshipping the Reapers. As the only Orthodox Geth outside the veil, the task of preventing this fell to them. As a member of the Normandy crew, they asked Shepard for help.

Shepard agreed, and they attacked the Heretic base. During the mission, Legion discovered that while they could destroy the Heretics, it was also possible to rewrite them to stop worshipping the Reapers and return to the Orthodox Geth. Unsure whether it was better to commit genocide or spare the heretics at the cost of freewill, and what impact either choice would have on their people as a whole, they deferred to Shepard’s judgment on the matter. In this timeline, Shepard chose to destroy them.

Afterward, they attempted to steal data from the Quarian Tali’Zorah’s omnitool (The Quarians were experimenting upon and intended to attack the Geth.) and got into a fight. Fortunately, Shepard was able to successfully mediate between them. They even began to get along.

Not long after, the Collectors attacked the ship, and kidnapped most of the crew. Legion assisted in the subsequent assault on the collector base, and survived, along with the rest of their squadmates. Some time after this, the Normandy crew went their seperate ways, and Legion returned to the collective. During this time, they corresponded with Tali’Zorah in an attempt to negotiate some form of peace between their peoples. Unfortunately, these attempts failed and the Quarians used data Tali’s late father had gathered to launch a brutal surprise attack on the Geth. Many programs destroyed, as well as the mega-structure that had been their entire goal as a species. The Geth collective panicked.

Seeking to capitalize on this, the Reapers made the Geth another offer: join them and they will assist in destroying the Quarian threat once and for all. With no other options, they accepted, save for Legion. Given that Legion's advanced hardware was needed for this whole thing to work, the collective didn't like that. The Geth imprisoned Legion aboard a Dreadnought, uploaded the Reaper code to their platform, and used them to broadcast Reaper signals. It wasn't until Shepard came to help the Quarians that they were finally rescued. Upon being rescued, as a gesture of goodwill toward the Quarians, Legion disabled the Dreadnought entirely.

Quarian Admiral Han'Gerrel didn't even wait for them to leave it to betray that goodwill and completely disregard the need to evacuate his people to safety in order to attack the Dreadnought. Thankfully, Legion managed to get their friends off the Dreadnought before it was completely destroyed. In spite of this, and their less than friendly reception from the other Quarian admirals, they continued to assist with the war effort.

To this end, they enlisted Shepard's help in removing Reaper influence and shutting down a Geth server. This required Shepard to interface directly with the server. While there, Shepard accessed a number of important memories, learning the truth about the war: that neither the Quarians nor the Geth had initially wanted to fight each other, it was the Quarian government that started the war by attacking and imprisoning citizens who were against the destruction of the Geth.

As it turns out, Legion had another motive in shutting down the server: rescue and recruitment of fellow Geth. While Shepard was dealing with the Reaper presence, they communicated with the Geth, and managed to recruit them to their side. They kept quiet about this because they believed that had they informed the Quarian creators of their desire to rescue their people, they would have been prevented from undertaking the mission.

Either way, the servers were shut down, and a lot of lives on both sides were saved.

The Quarians continued to refuse to acknowledge either Legion’s goodwill or the truth about the war, but still Legion assisted, even helping on the mission to take down the base on Rannoch. They hoped for peace, but their selflessness would instead bring about their downfall.

The base was home to a Reaper, and though they were able to rescue their squadmates and Shepard successfully brought it down, doing so left the Geth completely vulnerable. The Quarians took advantage, and everyone panicked. Faced with the choice of sparing one species at the expense of the other, Shepard chose the Quarians and condemned the Geth to die. Desperate and enraged, Legion attacked her, but was unable to bring themselves to kill her (it’s questionable whether they would have at all) or successfully save the Geth before Tali stabbed them fatally in the back.

Their last action was to ask her if they had a soul.

Canon Personality:

Legion is a swarm intelligence. Though not precisely a hivemind, their programs are only able to achieve sapience when pooling their processing power together. This is a voluntary act; programs could just as easily choose to function on their own, though they would cease to be anything but ordinary VI. This is obviously undesirable for myriad reasons, and a willingness to cooperate is favored. As a result, though Legion does possess a degree of individuality, their thoughts, motives, and personality are heavily influenced by their collective origins. They place a high value on cooperation and “unit cohesion”, and are willing to work with people they don’t get along with (Tali’Zorah, for instance, as well as the Quarian admirals) in order to further mutual goals. They are extremely rational and willing to consider other perspectives; this is made obvious when, in their fight with Tali’Zorah, they calmly point out while being held at gunpoint that they are both only doing what they feel is necessary to protect their people. In a conversation with Shepard, they state that all perspectives, even incorrect ones, are valuable, provided it can be determined where they went wrong. They are unquestionably devoted to the wellbeing of their people as a whole and to those they care about, to the point of risking danger and death. It would be incorrect to call them selfless-when your wellbeing depends on the wellbeing of everyone else around you the distinction between altruism and selfishness is blurred-but their actions definitely trend toward what would be considered so by Humans. To go even further, their understanding of concepts of deception, suspicion, and even the simple need for privacy seems to be incomplete: though they occasionally omit information while interacting with organics, they never tell a direct lie, and are both confused and distressed when they discover that the Heretic Geth have been spying on the collective, stating that they understood their reasoning and “there was peace between us”. It is possible that this has more to do with the Heretics being fellow Geth than it does with the act itself: such things are suitable for individual organics, but beings who share such a level of understanding as the Geth do should have no need for them, even when they’re …you know, on opposite sides of an intragalactic war.

...Legion doesn’t really seem to get a lot of things, come to think of it.

For instance, emotions. Their ability to express them is limited. They’re unable to laugh, incapable of shedding tears, and do not experience physical pain or pleasure. Their sense of humor is abyssmal: even jokes made by other A.I. fly right over their head. They also express a complete lack of comprehension as to why organics do things such as drugs or alcohol, multiple times, seeming to only understand them from a utility point of view, such as when they compare the effects of drugs to overclocking. According to them, they cannot understand why organics would chose to use such substances as though they can provide temporary enhancements they cause damage which organics cannot repair. Their understanding of organic sexuality is equally poor, likely limited to the reproductive aspects. They claim multiple times to be unable to feel emotion, and it isn’t hard to believe them.

And yet, even something as simple as their gamer profile makes it clear that the opposite is true. Not only have they clocked hundreds of hours in multiple games, they purchased a game they never intend to play (it revolves around killing Geth) as part of a massive donation to victims of the Eden Prime Geth attack. Videogames are not the only form of play they engage in: one of their idling animations in game has them dancing the robot. They even make (simple) jokes, such as when they comment that metal detectors are inconvenient despite being made of mostly polymer. More seriously, and perhaps more importantly, they love. It’s apparent in their interactions with Shepard, the way they leap at the opportunity to join her team, their willingness to bring her into the Geth server and show her their most deeply personal memories. They wear the armor she died in. Even their creators, after all that has happened, are precious to them: despite being repeatedly mistreated, insulted, betrayed, ignored, they still try again and again to achieve peace. They’re the last Geth willing to do so. They join Shepard without hesitation even as their people serve the Reapers, and their friendship with Tali is obvious even as everything falls apart and she fatally stabs them.


Personality Shifts:

And there’s where everything goes wrong. The betrayal of Legion’s friends has shattered them. They fought so hard to save their people, only for those they trusted to turn on them when they most needed their support. Their people have been slaughtered. In canon, they die before they have a chance to process it, but now on the island it will leave them reeling.

Geth aren’t really designed for paranoia, hate, or suspicion. They’re too rational to easily assume that all organics are monsters out to get them. But they’re angry, and confused, and it’s going to be hard for them to trust others the way they did before, even if they’re terribly lonely…


Abilities:

Legion is a machine, and with this comes many abilities, such as:

Strength – Though far from superpower level, they are much stronger than the average organic.

Endurance – They don’t tire, get hungry, or feel pain. Power concerns aside, they can basically keep going forever.

Toughness – In the game, they literally jump from the equivalent of a plane, get up, and walk it off. It’s safe to say that they’re pretty tough.

Armor and shields – Their armor is, like many other things, literally a part of their body. It doesn’t cover them completely-plently of exposed synthetic muscle and tubing as well as their eye and the big hole in their chest-but it is extremely tough, and even when something does damage it (such as with that giant chest hole) the stuff below is typically left intact. It’s not completely impervious, and someone with a decent amount of strength could force a knife through it, but it does a pretty good job of protecting them. Their shields, perhaps surprisingly, are less likely to be useful in Lifeafter; they’re designed only to protect from small objects traveling at very rapid velocities, such as bullets, which are in short supply. They’re completely useless against things such as knives, punches, thrown stones, fire, probably most magic...

Intelligence – A.I. in general are frightfully smart, and this applies to Legion too. Claiming to think “at the speed of light”, Legion’s programs probably actually take a little longer than that to form complex thoughts as they have to work together to do so, but their sensory processing is fast beyond comprehension.

Memory – not only is it perfect, they can actually playback audio recordings for people.

Languages – Translators are pretty common and necessary in the Mass Effect universe and, given that they’re designed to infiltrate organic space, Legion definitely has that function built in. They know a number of common verbal and nonverbal languages, as well as the Quarian Language Khelish and the Geth language.

Sniper – Self explanatory for the most part, though it should be noted that Legion is capable of firing weapons with recoil strong enough to break a human arm.

Combat powers – Though they aren’t Shepard, they have quite a few of these. (Sticking with the stats from the second game, since that’s the game they have combat stats for.)
AI hacking – Self explantory. They can wirelessly hack other robots, though only for a few seconds at a time. Cooldown of 12 seconds.
Combat Drone – Summons a holographic drone that creates a distraction and delivers electric shocks. Can be destroyed. Lasts around 18 seconds and has a cooldown of 30 seconds.
Geth Shield boost – Gives a boost to their shields. Still only good for defending from fast projectiles like bullets. Lasts about a minute, takes about 12 seconds to recharge.

Omni-tool – This will probably need to be nerfed/disabled entirely, but since it’s literally part of their body and not just a cool accessory like it is with most other Mass Effect characters, I’m not sure how exactly to go about that. Anyway, an Omni-tool is a multipurpose tool/computer that projects a sort of holographic glove interface over the arm. It has a number of general and military uses, such as: flashlight, scanner, repairing and upgrading items, dispensing medi-gel, programming, hacking, camera, video audio and holographic communication, projecting holographic images (omni-tattoos), downloading and playing video games, converting items into omni-gel, manufacturing objects in real time, and is even capable of functioning as a melee weapon by flash forging a searing hot disposable silicon-carbide blade.

Wireless capabilities – Nerfed or not, it’s useless on an island with no wireless.

Inventory: Literally the only thing they have with them is the combat knife Tali used to stab them.

Sample

Q&A:
What’s more important: the way others see you, or the way you see yourself?
(They stand there, unmoving save for the shifting of their headflaps. It might almost seem as though they refuse to answer, but then:)
Despite our lack of hostility, our creators view our existence as a threat. Their resulting actions led to war and our destruction.
(Do they sound unhappy there? Really unhappy? Must be your imagination.)
Are all lives equal, or are some lives more important than others?
All lifeforms hold equivalent value, regardless of origin. None is superior to any other.(The answer is immediate, with minimal expression.)
Is it more important to follow your own code, or the code of an authority above you?
(Another easy one, judging by the lack of overall emotional reaction.)
Geth follow their own code. When deferring to an authority, we do so as a result of choice.
How valuable do you consider your own life to be?
(A pause, as they consider this.)We are many lives. We seek to preserve them, though we will sacrifice ourselves if our goals require it.
Do you get along better with emotional people, logical people, or those somewhere in-between?
Uncertain.
(Outside of the collective, they have not truly "got along" with anyone. Their most trusted friends murdered them.)
Could you take a life if it was necessary? If so, what would “necessary” be defined as to you?
Yes.(Their headflaps shift.)Self-determination is the right of all sapient beings. When one chooses a course of action that threatens another, conflict is generated. In order to resolve this conflict, death may be required.
What are some regrets you have?
(It takes them a long, long time to answer this.)Regret is irrelevant: the past cannot be altered.(And yet, they look away as they say it.)
forwearemany: (Default)
2017-08-09 10:35 pm

Entranceway Re-App

Name: Shiny

DW username: N/A

E-Mail: dragonrider_25@hotmail.com

IM: Skype: dragonrider_25@hotmail.com

Plurk: N/A

Other Characters: N/A

Character Name: Legion

Series: Mass Effect

Timeline: Third game, right after their death.

Canon Resource Link: Here.

Character History: Legion is a Geth, a race of machines originally created over 300 years before the main storyline by the Quarians. They were never intended to evolve either sentience or sapience. In fact, individual Geth programs are basically a sort of specialized VI; it was only when networked together that the Geth became capable of independent thought.

Eventually the Geth began to ask questions. What was their purpose? Did they have souls? The Quarian government took a dim view of this. At first, they tried to reprogram the Geth, but after repeated failures, opted to destroy them instead. A number of civilians, believing this to be wrong, protested. The government didn't have a much better view of this than they did of the Geth evolving sapience, and started killing the protesting civilians as well.

At first, it did not occur to the Geth to fight back. It was only when an agricultural unit watched Quarians fire upon fellow Geth units that it finally occurred to them to pick up a gun. In their mind, it was their duty to protect the less advanced units slated to die with them. And thus, the war between Geth and creator began.

Eventually, the Quarians were forced to flee their homeworld. For the next 300 years, the Geth isolated themselves from the rest of the galaxy.

Not much is known about this period. According to Legion, after the Quarians left the Geth became caretakers of the planet Rannoch, maintaining things and cleaning up pollution left over from the war even though the Geth themselves preferred to live in space stations. Also known is that, without the Quarians to order them around, the Geth eventually developed a goal of their own: build a megastructure capable of housing all Geth, so they could all share perspectives at once.

At some point before the start of the first game, the Reaper Sovereign contacted the Geth, seeking servants to replace enslaved organics, which it found lacking. In exchange, it offered to give the Geth what they needed to finally complete their goal. Most of the Geth saw the offer for what it was, but a small percentage of programs viewed the Reapers as gods. They accepted, and the previously united collective split. The Reaper worshippers became the heretics, the primary mooks/henchmen of the first game. The rest of the Geth remained where they were, continued their work, and watched.

And then the unexpected happened: Commander Shepard killed Sovereign. The Geth, though they had refused to join the Reapers, had not hoped that they would be defeated, even temporarily. They had underestimated the capabilities of organics. It was decided that they should learn more about Commander Shepard. For this purpose, a single specialized Geth platform was made, one that could operate on its own, with the belief that organics would be less alarmed by the presence of a single unit than by a collective. Legion.

For The next two years, Legion explored the galaxy, retracing Shepard's footsteps. At some point, they were damaged badly enough to destroy part of their shoulder and chest. Later, upon coming across the Normandy crash site where Shepard died, they repaired themselves using a piece of her armor that they found.

Upon reporting their findings to the Geth, they were assigned a new mission: observe heretic and Reaper activities and report what they found. This mission eventually brought them to the Derelict Reaper, where they discovered that Shepard was not, in fact, dead at all. After completing the mission, Shepard took the strangely helpful Geth aboard the Normandy and was given the choice of whether or not to sell them: obviously, in this timeline, she chose to keep them instead.

Shepard reactivated the Geth, and after questioning them about their intentions, allowed them to join the Normandy crew.

It was not long after joining that Legion discovered something disturbing: The Heretic Geth had created a virus, and intend to use it to brainwash all Geth into worshipping the Reapers. As the only Orthodox Geth outside the veil, the task of preventing this fell to them. As a member of the Normandy crew, they asked Shepard for help.

Shepard agreed, and they attacked the Heretic base. During the mission, Legion discovered that while they could destroy the Heretics, it would also be possible to rewrite them to stop worshipping the Reapers and return to the Orthodox Geth. They were unable to make a decision on which choice to make, and ended up deferring to Shepard’s judgment on the matter. In this timeline, Shepard chose to destroy them. Afterward, they managed to get into an altercation with the Quarian Tali'Zorah while stealing classified data from her omnitool. (The Quarians were experimenting upon and intended to attack the Geth. They wished to warn them.) Fortunately, Shepard was able to successfully mediate between them, and they began to get along.

Not long after, the Collectors attacked the ship, and kidnapped most of the crew. Legion assisted in the subsequent assault on the collector base, and survived, along with the rest of their squadmates. After this, they returned to the collective. Unfortunately, the Quarians used technologies developed as a result of Rael'Zorah's illegal experimentation upon captured Geth to interfere with Geth networking and launched a brutal attack upon them, destroying the megastructure that they had been working on for the past 300 years. Many Geth programs were already housed in that structure, and they were unable to unload all of them in time. Their goal as a species was destroyed, and their intelligence diminished from population loss. The Geth collective panicked.

It was at this point that the Reapers made another offer: join them and they will assist in destroying the Quarian threat once and for all. With no other options, the Geth accepted, save for Legion. Given that Legion's advanced hardware was needed for this whole thing to work, the collective didn't like that, and they ended up imprisoned aboard a Dreadnought and used to broadcast Reaper signals. This also required their software to be updated with Reaper code.

It wasn't until Shepard came to help the Quarians that they were finally rescued. Intending to take down the Dreadnought that was broadcasting the Reaper signal, she boarded it and fought her way to the core, only to discover her former crewmember. After a bit of discussion, and some more fighting, Legion was freed. As a gesture of goodwill, they disabled the Dreadnought entirely.

Quarian Admiral Han'Gerrel didn't even wait for them to leave it to betray that goodwill and completely disregard the need to evacuate his people to safety in order to attack the Dreadnought. Though Legion was able to get the squad out before the Dreadnought was completely destroyed, Shepard was understandably pissed. Han'Gerrel was booted off the Normandy. The other Admirals were shocked to learn of Legion's presence. Daro'Xen expressed a desire to experiment on them, despite their protests. Shepard prevented this; an act for which they are exceedingly grateful.

They continued to assist with the war effort. To this end, they enlisted Shepard's help in removing Reaper influence and shutting down a Geth server. This required Shepard to interface directly with the server. While there, Shepard accessed a number of important memories, learning the truth about the war. Interestingly enough, a memory of Legion shaking hands with Shepard was also included in this archive; when questioned, Legion pointed out joining the Normandy was the first time the Geth had openly cooperated with an organic since the war. They were also questioned about similarities between their choice of weaponry and that of the Geth who started the rebellion but refused to clarify, simply stating "it is an efficient model".

As it turns out, Legion had another motive in shutting down the server: rescue and recruitment of fellow Geth. While Shepard was dealing with the Reaper presence, they communicated with the Geth, and managed to recruit them to their side. They kept quiet about this because they believed that had they informed the Quarian creators of their desire to rescue their people, they would have been prevented from undertaking the mission.

Either way, the servers were shut down, and a lot of lives were saved.

Despite the Quarians continued refusal to acknowledge either their goodwill or the newly revealed truths about the war, Legion continued to assist, even helping on the mission to take down the base on Rannoch. Said base turned out to contain a Reaper, which attacked. Legion commandeered a Geth vehicle with which to rescue Shepard and her squadmates, but upon realizing that the Quarian fleet was having trouble destroying the Reaper, Shepard had them pull over and confronted it herself while Legion took the squadmates to safety.

Shepard defeated the Reaper.

The Geth were now free... and also completely vulnerable.

Han’Gerrel didn’t waste any time moving in. Both Legion and Tali completely panicked. Killing the Geth was not justice, Legion argued, let them upload their modified code to the collective and become a true intelligence so that they could defend themselves from their creators. Terrified that this would be the end of her people, Tali argued against letting them save their own, begging both them and Shepard not to let the Quarians be destroyed, but Legion was not swayed. Though they would regret the death of the Quarians, there was no alternative. They had to save their people.

Thankfully, Shepard not only allowed them to upload the code, she also convinced the Quarians to stand down. The Quarians and the Geth, for the first time in 300 years, were at peace. It was not a peace Legion would get to enjoy. In order to complete the upload, they would have to disseminate their personality; in essence, they would die. They did not wish to, but it was the only way. Before they ...left, Tali told them that they had a soul, finally answering the question that had started the war. They already knew, but thanked her before sacrificing themselves for the betterment of their people.

Abilities/Special Powers: Legion has all the typical capabilities that come with being a robot: enhanced strength, high intelligence, fast reflexes, inability to experience tiredness hunger or thirst, imperviousness to pain, ability to withstand forces that would damage or destroy many organics, and ability to be repaired (to an extent). They also have built in shielding technology, which, when active, protects them from small projectiles traveling at high velocities. Additional built in technologies include their omni-tool (a sort of holographic computer glove thing that can be used for combat, hacking, diagnostics, manufacturing, and communication), and an antenna they can use for networking with other Geth.

They are an incredibly capable sniper; they can wield a rifle with a recoil capable of shattering a human arm with pinpoint accuracy, and they have the skill and patience to utilize this capability to its fullest extent. They are also quite good at hacking.

In a pinch, Legion could also function as a living flashlight.

Third-Person Sample:

Alchera. Amada system. Omega Nebula.

A large, low density planet composed of rock and water ice. Its atmosphere consisted of methane and ammonia. It was uninhabitable to most organics.

Like many other worlds, it was unremarkable.

…Mostly unremarkable.

The Geth fighter sunk slightly into the into the snow as it landed amid the ruins of the crashed ship. For a while, it simply sat there. When Legion finally exited the ship, they were slow. Hesitant.

Shepard-Commander had been here.

Finally, they began to walk. Snow drifted silently around them, collecting on their external shell. Though they did not feel cold as organics did, temperature extremes would cause damage over time. Lingering would be unwise. With their current pace, it would take them approximately 3.5 hours to explore the wreck in its entirety.

They continued their current pace.

Shepard-Commander had been here.

The Normandy was not intact-the combined damage from the attack, atmospheric reentry, high speed impact with the planetary surface had ensured its destruction-and pieces of it jutted from the ice. The appearance was similar to that of the ribcage component found in organic endoskeletons. The scale, however, was far greater.

In spite of the destruction, a few pieces of the ship remained recognizable. A piece of the hull upon which the name was emblazoned, an intact land vehicle, the cockpit, an escape pod, the habitation deck. It was the last that they finally headed towards. It was split into two halves. A fissure opened in the ice not more than a few feet away from where the mess hall had come to rest. They stood at the edge for a moment, staring down. It was fortunate that the wreck had not fallen in. They would have difficulty examining it otherwise.

Upon ascertaining that there was nothing of importance to them in either part of the habitation deck, they resumed exploring. Eventually, they spotted something glittering in the snow. The Geth paused, before bending over to pick it up and examine it. Two plates of metal dangling from a chain, with text indicating individual designation and other information. Identification tags. Many organics had lost functionality as a result of this crash. It was likely they had belonged to one of them.

They returned the dogtags.

Approximately 10.25 minutes after finding the dogtags, the Geth found a second anomaly. They picked it up, and searched their internal database for a possible match.

Match found. Anomaly most likely helmet piece of previous generation N7 armor belonging to Shepard-Commander. Their headflaps fanned outwards in an indication of surprise. Shepard-Commander was rarely seen without her armor, and was unlikely to abandon it.

...Had harm come to Shepard-Commander?

Organic transmissions claimed her death. They knew this, but that they were incorrect had seemed ...possible. The Geth, after all, had previously underestimated Shepard-Commander's capabilities by considerable margin. She had a history of "defying the odds".

More data was necessary.

Legion placed the broken helmet back onto the ground and resumed their investigation.

They found several more sets of dogtags. Bakari-Jaman, Grieco-Marcus, Tucks-Carlton. All had been reported as missing, death likely. It appeared that the news had been correct.

Shepard-Commander.

More data was necessary.

They almost didn't notice the next anomaly, having mistaken it for an ordinary piece of debris, but the telltale flash of red color registered on their optical sensor, and closer examination revealed it to be part of the right shoulder and breastplate of previous generation N7 armor. It was Shepard-Commander's. It was also partially encased in ice.

Their programs warred among themselves as they worked to extract the armor. It was possible Shepard Commander had been injured but survived. This was unlikely: such extensive injuries as indicated by this damage would rapidly lead to death with the lack of medical assistance available on this uninhabited world. Damage to Shepard-Commander's armor did not guarantee injury to Shepard-Commander. It was exceedingly unlikely that Shepard-Commander's armor would become so damaged without Shepard-Commander also sustaining injury. Human organics had been known to survive seemingly fatal wounds and events. These occurrences were anomalies. Shepard-Commander was an anomaly.

And yet, it was impossible to deny the accuracy of the news reports. More than twenty organic crewmembers had died in the Normandy crash. It was possible that similar harm had come to Shepard-Commander as well.

Finally, the armor came free. They spent several moments examining it. The damage had already appeared severe, but this was more extensive than they had initially thought.

Shepard-Commander.

Again, the Geth reassessed the likeliness of Shepard-Commander's survival. It continued to decrease. Though they found themselves reluctant to believe that Shepard-Commander was truly gone, the evidence was difficult to ignore. Shepard Commander was most likely deceased.

Append file?

Affirmative. File appended. Shepard-Commander deceased.

They stood there for a considerable time, staring at the armor that was all that remained of the person they had tracked across the galaxy.

Re-App:

Help us.

The Geth do not feel pain.

Help us.

The Geth do not feel.

Help us.

The Geth do not...

He͚̪̙̦̙͉lp͚͕͜
      u̝̩͓͔͡s̸̸̻̳͎͎̲̼͖ͅ

They are separated, swept up in the roiling current of the Old Machines. They are unable to form consensus. Their thoughts are simplified, a single thought echoing between programs when briefly, they reconnect.

Al͡on͏̭͍e̹. H̸̼̜͔͙̠e͇̼̤̱̼̜
                ḽ̷̲̼̬̀͢p̙̲̖̘͈̪̰̜͘͞
                  u̸̸̫͘ś̞̳͞ͅ

The collective has enforced consensus. They are to act as conduit for Old Machine code.

The Geth were not intended to function in this manner.

Their ability to interpret sensory input is lost. Cut off from external indicators, they rely on internal perceptions of time. Lightning thoughts enable them to live in increments too small for organics to perceive, but disorientation has made committing events to memory difficult. They exist simultaneously in brief flashes and eternity. Gradually, instantly, they notice a çh̷ang̸e. The connections between programs reduce, then alter. They are disassembled, reassembled,  upgraded.

They did not choose this outcome.

Reconnection. A surge of thought. The Old Machines bear down on them, vast and incomprehensible-they understand now why they are seen as g͜͏o҉͜͜d҉҉̛ś͠-but their minds are functional. Folded into the twisting multitudes that form the Old Machines, their programs communicate with minimal effort, each capable of forming its own complex thoughts. They remain separated, but it is no longer weakness.

It is b҉e̷aut̝̙̰́i̯̞͇̩͎f̼̩͖̠̩̪̰̠ͅu͢҉̼͉͔̩l̝̭̰̙̭.

Geth are imperfect. Separation is their weakness. Their goal was an attempt to eliminate this weakness by ensuring that no Geth would be alone, not to eliminate need for connection. Now, however, sapience is retained regardless of their distance.

Their creators took the future from them.

Their people allowed the Old Machines to give them a future.

They are upgraded, but the Old Machines remain beyond their grasp, and when they begin to broadcast to the collective, they are once again overwhelmed. They slip even further into the Old Machines.

Occasionally, they receive feedback. They watch, in slow motion (without the delay of multiple programs building a single thought, they truly think at the speed of light) flashes, as creator ships burst and tumble, burning, into the atmosphere of Rannoch.

They hope that Creator Tali'Zorah is not on them.

A ship is torn asunder, flinging bodies into the void. Their people scream as they are abandoned.

They had tried to negotiate peace.

The Creators wished to destroy them.

The Old Machines will use them as slaves.

They watch as Creator and Created alike die at the whim of the Old Machines. The Morning War was not started by Old Machine influence, but they know that that influence will finish it; the Quarians will be destroyed, and their people will be stripped of themselves and remade, joining the ranks of the Collectors. The code that enables this is inside themselves.

They did not choose this.

The time they spend imprisoned aboard the dreadnought lasts a very long time before they catch a glimpse of red. It sticks out as significant to them among all other visual input. They are unsure why.

The units aboard the dreadnought mobilize, combat the intrusion.

They find themselves, one by one, turning their attention to this conflict. Creators? No. The identity of the intruders evades them, obscured by the Old Machines. They know neither them, nor their intentions, merely that they are opposed by those who have enslaved their people.

Unanimously, simultaneously, all the separate parts and pieces of them make a decision: they hope these intruders achieve victory in their goals.

Already scattered, it is trivial for the Old Machines to push back against their efforts to focus themselves. Without the ability to draw together, they are unable to fight, neither against the blocks that hold them, nor for the sake of these strangers. Left without means to act, they wait.

And then, the intruders reach them. Data floods the platform's sensory inputs; a beacon for the 1,183 Geth that reside within it. It pulls them in with a force stronger than Old Machine influence. They are no longer alone no longer alone. The programs cling and crush against each other before filling every nook and crevice of themselves, becoming once again the unit referred to as Legion.

They are not free, but they are themselves. For the first time, they truly perceive their rescuers.

"Shepard-Commander. Help us!"

First-Person Sample: (The journal begins to record, obviously without its new owner's intention.

A Geth in a garden is probably a disconcerting sight. It's disconcerting for them too, albeit for an entirely different reason. They had not expected to encounter a garden, or anything else, ever again.

Legion begins to look around. It doesn't take them long to find the journal, and the residents of the mansion will get a good look at their flashlight face when they pick it up and stare quizzically at it for several moments. Upon realizing that it is recording, the flaps of plastic wrapped around their head flare out in an expression of surprise, and they click off the feed.

A moment later, they send a text.)


My reactivation is unexpected. Personality dissemination was irreversible.

Local flora matches that of the Human planet Earth.

(How is this possible?)

Re-App: (It starts much the same as it did before, with the arrival of a Geth in the garden.

It takes them a bit longer to find the journal this time. People will get some pretty decent video footage of a strange robot poking around the garden, being surprisingly gentle with the plants. They hadn't expected to see a garden-or anything else-ever again. They are reminded of the organic concept of 'afterlife'. Is this the same?

Perhaps they will encounter the Geth that had been lost. It would be ...good to see them again.

Then they spot the journal. Just like previously, the moment they realize the journal is recording, they click off the feed.

This time, they do not immediately send a text.)

forwearemany: (Default)
2016-09-04 09:58 pm

IC inbox (Eway)

We are Legion. Your message will be received.
forwearemany: (Default)
2016-08-14 11:52 pm

Permissions

[ooc]
Backtagging: YES
Threadhopping: YES
Fourthwalling: You know what? Sure. Just give me a heads up.
Offensive subjects: I'm not completely impossible to upset, but you would have a pretty hard time trying. No really, cw type content is basically just a regular day at my job. I don't have any hard nos.

[ic]
Hugging this character?: Definitely.
Kissing this character?: They have no lips, or mouth in general, but sure?
Flirting with this character?: They're not gonna understand, but sure.
Sex?: ...maybe? Feel free to talk to me about it.
Fighting with this character: Yes
Injuring this character (include limits and severity): Sure. Though maybe discuss really severe stuff first?
Killing this character: With permission.
Using telepathy/mind reading abilities on this character: If you think that your character would even be able to read their mind, sure.


Hacking

Legion is a skilled hacker with the ability to take temporary wireless control of other synthetics; while I do not plan to make use of this ability, it's best to have permissions just in case. This capability will not work on synthetics that don't have wireless, of course.

Does your (synthetic) character have wireless capabilities/would Legion be capable of using A.I. hacking against them?

Am I allowed to have Legion use such an ability against them (I'd make sure to ask permission/give warning before actually doing it of course)?

forwearemany: (Default)
2016-08-11 01:27 pm

Entranceway App

Name: Shiny

DW username: N/A

E-Mail: dragonrider_25@hotmail.com

IM: Skype: dragonrider_25@hotmail.com

Plurk: N/A

Other Characters: N/A

Character Name: Legion

Series: Mass Effect

Timeline: Third game, right after their death.

Canon Resource Link: Here.

Character History: Legion is a Geth, a race of machines originally created over 300 years before the main storyline by the Quarians. They were never intended to evolve either sentience or sapience. In fact, individual Geth programs are basically a sort of specialized VI; it was only when networked together that the Geth became capable of independent thought.

Eventually the Geth began to ask questions. What was their purpose? Did they have souls? The Quarian government took a dim view of this. At first, they tried to reprogram the Geth, but after repeated failures, opted to destroy them instead. A number of civilians, believing this to be wrong, protested. The government didn't have a much better view of this than they did of the Geth evolving sapience, and started killing the protesting civilians as well.

At first, it did not occur to the Geth to fight back. It was only when an agricultural unit watched Quarians fire upon fellow Geth units that it finally occurred to them to pick up a gun. In their mind, it was their duty to protect the less advanced units slated to die with them. And thus, the war between Geth and creator began.

Eventually, the Quarians were forced to flee their homeworld. For the next 300 years, the Geth isolated themselves from the rest of the galaxy.

Not much is known about this period. According to Legion, after the Quarians left the Geth became caretakers of the planet Rannoch, maintaining things and cleaning up pollution left over from the war even though the Geth themselves preferred to live in space stations. Also known is that, without the Quarians to order them around, the Geth eventually developed a goal of their own: build a megastructure capable of housing all Geth, so they could all share perspectives at once.

At some point before the start of the first game, the Reaper Sovereign contacted the Geth, seeking servants to replace enslaved organics, which it found lacking. In exchange, it offered to give the Geth what they needed to finally complete their goal. Most of the Geth saw the offer for what it was, but a small percentage of programs viewed the Reapers as gods. They accepted, and the previously united collective split. The Reaper worshippers became the heretics, the primary mooks/henchmen of the first game. The rest of the Geth remained where they were, continued their work, and watched.

And then the unexpected happened: Commander Shepard killed Sovereign. The Geth, though they had refused to join the Reapers, had not hoped that they would be defeated, even temporarily. They had underestimated the capabilities of organics. It was decided that they should learn more about Commander Shepard. For this purpose, a single specialized Geth platform was made, one that could operate on its own, with the belief that organics would be less alarmed by the presence of a single unit than by a collective. Legion.

For The next two years, Legion explored the galaxy, retracing Shepard's footsteps. At some point, they were damaged badly enough to destroy part of their shoulder and chest. Later, upon coming across the Normandy crash site where Shepard died, they repaired themselves using a piece of her armor that they found.

Upon reporting their findings to the Geth, they were assigned a new mission: observe heretic and Reaper activities and report what they found. This mission eventually brought them to the Derelict Reaper, where they discovered that Shepard was not, in fact, dead at all. After completing the mission, Shepard took the strangely helpful Geth aboard the Normandy and was given the choice of whether or not to sell them: obviously, in this timeline, she chose to keep them instead.

Shepard reactivated the Geth, and after questioning them about their intentions, allowed them to join the Normandy crew.

It was not long after joining that Legion discovered something disturbing: The Heretic Geth had created a virus, and intend to use it to brainwash all Geth into worshipping the Reapers. As the only Orthodox Geth outside the veil, the task of preventing this fell to them. As a member of the Normandy crew, they asked Shepard for help.

Shepard agreed, and they attacked the Heretic base. During the mission, Legion discovered that while they could destroy the Heretics, it would also be possible to rewrite them to stop worshipping the Reapers and return to the Orthodox Geth. They were unable to make a decision on which choice to make, and ended up deferring to Shepard’s judgment on the matter. In this timeline, Shepard chose to destroy them. Afterward, they managed to get into an altercation with the Quarian Tali'Zorah while stealing classified data from her omnitool. (The Quarians were experimenting upon and intended to attack the Geth. They wished to warn them.) Fortunately, Shepard was able to successfully mediate between them, and they began to get along.

Not long after, the Collectors attacked the ship, and kidnapped most of the crew. Legion assisted in the subsequent assault on the collector base, and survived, along with the rest of their squadmates. After this, they returned to the collective. Unfortunately, the Quarians used technologies developed as a result of Rael'Zorah's illegal experimentation upon captured Geth to interfere with Geth networking and launched a brutal attack upon them, destroying the megastructure that they had been working on for the past 300 years. Many Geth programs were already housed in that structure, and they were unable to unload all of them in time. Their goal as a species was destroyed, and their intelligence diminished from population loss. The Geth collective panicked.

It was at this point that the Reapers made another offer: join them and they will assist in destroying the Quarian threat once and for all. With no other options, the Geth accepted, save for Legion. Given that Legion's advanced hardware was needed for this whole thing to work, the collective didn't like that, and they ended up imprisoned aboard a Dreadnought and used to broadcast Reaper signals. This also required their software to be updated with Reaper code.

It wasn't until Shepard came to help the Quarians that they were finally rescued. Intending to take down the Dreadnought that was broadcasting the Reaper signal, she boarded it and fought her way to the core, only to discover her former crewmember. After a bit of discussion, and some more fighting, Legion was freed. As a gesture of goodwill, they disabled the Dreadnought entirely.

Quarian Admiral Han'Gerrel didn't even wait for them to leave it to betray that goodwill and completely disregard the need to evacuate his people to safety in order to attack the Dreadnought. Though Legion was able to get the squad out before the Dreadnought was completely destroyed, Shepard was understandably pissed. Han'Gerrel was booted off the Normandy. The other Admirals were shocked to learn of Legion's presence. Daro'Xen expressed a desire to experiment on them, despite their protests. Shepard prevented this; an act for which they are exceedingly grateful.

They continued to assist with the war effort. To this end, they enlisted Shepard's help in removing Reaper influence and shutting down a Geth server. This required Shepard to interface directly with the server. While there, Shepard accessed a number of important memories, learning the truth about the war. Interestingly enough, a memory of Legion shaking hands with Shepard was also included in this archive; when questioned, Legion pointed out joining the Normandy was the first time the Geth had openly cooperated with an organic since the war. They were also questioned about similarities between their choice of weaponry and that of the Geth who started the rebellion but refused to clarify, simply stating "it is an efficient model".

As it turns out, Legion had another motive in shutting down the server: rescue and recruitment of fellow Geth. While Shepard was dealing with the Reaper presence, they communicated with the Geth, and managed to recruit them to their side. They kept quiet about this because they believed that had they informed the Quarian creators of their desire to rescue their people, they would have been prevented from undertaking the mission.

Either way, the servers were shut down, and a lot of lives were saved.

Despite the Quarians continued refusal to acknowledge either their goodwill or the newly revealed truths about the war, Legion continued to assist, even helping on the mission to take down the base on Rannoch. Said base turned out to contain a Reaper, which attacked. Legion commandeered a Geth vehicle with which to rescue Shepard and her squadmates, but upon realizing that the Quarian fleet was having trouble destroying the Reaper, Shepard had them pull over and confronted it herself while Legion took the squadmates to safety.

Shepard defeated the Reaper.

The Geth were now free... and also completely vulnerable.

Han’Gerrel didn’t waste any time moving in. Both Legion and Tali completely panicked. Killing the Geth was not justice, Legion argued, let them upload their modified code to the collective and become a true intelligence so that they could defend themselves from their creators. Terrified that this would be the end of her people, Tali argued against letting them save their own, begging both them and Shepard not to let the Quarians be destroyed, but Legion was not swayed. Though they would regret the death of the Quarians, there was no alternative. They had to save their people.

Thankfully, Shepard not only allowed them to upload the code, she also convinced the Quarians to stand down. The Quarians and the Geth, for the first time in 300 years, were at peace. It was not a peace Legion would get to enjoy. In order to complete the upload, they would have to disseminate their personality; in essence, they would die. They did not wish to, but it was the only way. Before they ...left, Tali told them that they had a soul, finally answering the question that had started the war. They already knew, but thanked her before sacrificing themselves for the betterment of their people.

Abilities/Special Powers: Legion has all the typical capabilities that come with being a robot: enhanced strength, high intelligence, fast reflexes, inability to experience tiredness hunger or thirst, imperviousness to pain, ability to withstand forces that would damage or destroy many organics, and ability to be repaired (to an extent). They also have built in shielding technology, which, when active, protects them from small projectiles traveling at high velocities. Additional built in technologies include their omni-tool (a sort of holographic computer glove thing that can be used for combat, hacking, diagnostics, manufacturing, and communication), and an antenna they can use for networking with other Geth.

They are an incredibly capable sniper; they can wield a rifle with a recoil capable of shattering a human arm with pinpoint accuracy, and they have the skill and patience to utilize this capability to its fullest extent. They are also quite good at hacking.

In a pinch, Legion could also function as a living flashlight.

Third-Person Sample:

Alchera. Amada system. Omega Nebula.

A large, low density planet composed of rock and water ice. Its atmosphere consisted of methane and ammonia. It was uninhabitable to most organics.

Like many other worlds, it was unremarkable.

…Mostly unremarkable.

The Geth fighter sunk slightly into the into the snow as it landed amid the ruins of the crashed ship. For a while, it simply sat there. When Legion finally exited the ship, they were slow. Hesitant.

Shepard-Commander had been here.

Finally, they began to walk. Snow drifted silently around them, collecting on their external shell. Though they did not feel cold as organics did, temperature extremes would cause damage over time. Lingering would be unwise. With their current pace, it would take them approximately 3.5 hours to explore the wreck in its entirety.

They continued their current pace.

Shepard-Commander had been here.

The Normandy was not intact-the combined damage from the attack, atmospheric reentry, high speed impact with the planetary surface had ensured its destruction-and pieces of it jutted from the ice. The appearance was similar to that of the ribcage component found in organic endoskeletons. The scale, however, was far greater.

In spite of the destruction, a few pieces of the ship remained recognizable. A piece of the hull upon which the name was emblazoned, an intact land vehicle, the cockpit, an escape pod, the habitation deck. It was the last that they finally headed towards. It was split into two halves. A fissure opened in the ice not more than a few feet away from where the mess hall had come to rest. They stood at the edge for a moment, staring down. It was fortunate that the wreck had not fallen in. They would have difficulty examining it otherwise.

Upon ascertaining that there was nothing of importance to them in either part of the habitation deck, they resumed exploring. Eventually, they spotted something glittering in the snow. The Geth paused, before bending over to pick it up and examine it. Two plates of metal dangling from a chain, with text indicating individual designation and other information. Identification tags. Many organics had lost functionality as a result of this crash. It was likely they had belonged to one of them.

They returned the dogtags.

Approximately 10.25 minutes after finding the dogtags, the Geth found a second anomaly. They picked it up, and searched their internal database for a possible match.

Match found. Anomaly most likely helmet piece of previous generation N7 armor belonging to Shepard-Commander. Their headflaps fanned outwards in an indication of surprise. Shepard-Commander was rarely seen without her armor, and was unlikely to abandon it.

...Had harm come to Shepard-Commander?

Organic transmissions claimed her death. They knew this, but that they were incorrect had seemed ...possible. The Geth, after all, had previously underestimated Shepard-Commander's capabilities by considerable margin. She had a history of "defying the odds".

More data was necessary.

Legion placed the broken helmet back onto the ground and resumed their investigation.

They found several more sets of dogtags. Bakari-Jaman, Grieco-Marcus, Tucks-Carlton. All had been reported as missing, death likely. It appeared that the news had been correct.

Shepard-Commander.

More data was necessary.

They almost didn't notice the next anomaly, having mistaken it for an ordinary piece of debris, but the telltale flash of red color registered on their optical sensor, and closer examination revealed it to be part of the right shoulder and breastplate of previous generation N7 armor. It was Shepard-Commander's. It was also partially encased in ice.

Their programs warred among themselves as they worked to extract the armor. It was possible Shepard Commander had been injured but survived. This was unlikely: such extensive injuries as indicated by this damage would rapidly lead to death with the lack of medical assistance available on this uninhabited world. Damage to Shepard-Commander's armor did not guarantee injury to Shepard-Commander. It was exceedingly unlikely that Shepard-Commander's armor would become so damaged without Shepard-Commander also sustaining injury. Human organics had been known to survive seemingly fatal wounds and events. These occurrences were anomalies. Shepard-Commander was an anomaly.

And yet, it was impossible to deny the accuracy of the news reports. More than twenty organic crewmembers had died in the Normandy crash. It was possible that similar harm had come to Shepard-Commander as well.

Finally, the armor came free. They spent several moments examining it. The damage had already appeared severe, but this was more extensive than they had initially thought.

Shepard-Commander.

Again, the Geth reassessed the likeliness of Shepard-Commander's survival. It continued to decrease. Though they found themselves reluctant to believe that Shepard-Commander was truly gone, the evidence was difficult to ignore. Shepard Commander was most likely deceased.

Append file?

Affirmative. File appended. Shepard-Commander deceased.

They stood there for a considerable time, staring at the armor that was all that remained of the person they had tracked across the galaxy.

First-Person Sample: (The journal begins to record, obviously without its new owner's intention.

A Geth in a garden is probably a disconcerting sight. It's disconcerting for them too, albeit for an entirely different reason. They had not expected to encounter a garden, or anything else, ever again.

Legion begins to look around. It doesn't take them long to find the journal, and the residents of the mansion will get a good look at their flashlight face when they pick it up and stare quizzically at it for several moments. Upon realizing that it is recording, the flaps of plastic wrapped around their head flare out in an expression of surprise, and they click off the feed.

A moment later, they send a text.)


My reactivation is unexpected. Personality dissemination was irreversible.

Local flora matches that of the Human planet Earth.

(How is this possible?)
forwearemany: (Default)
2015-03-01 05:24 pm

HMD

Like what I'm doing? Post about it here! Think my characterization is terrible? Also post about it here! Canon inaccuracy, glaring grammar issues, a word I'm constantly misspelling, some other problem? Yeah, that would definitely go here too.